Bone and Sprite Integration System

7/7/2014

Just finished: Inline curve editing; Bone aligned, separate axis scaling
Currently: Workflow tweaks and remaining bugs; Unity support


Soon, the new website will launch, and Basis v.94 will be available for purchase. We are selling this pre-1.0 version in order to raise funds to dramatically accelerate development. The pricing will probably not change, but early adopters will receive a license good through version 3.99 (Purchases after v1.0 will receive a license good through either 1.99 or 2.99).

Also, please contact Scott at moc.liamg|tcatnocsisab#moc.liamg|tcatnocsisab if you are interested in the following:

  • Beta testing with a complimentary beta license (this also offers artists a chance for exposure)
  • Translating Basis to your native tongue, with a complimentary alpha license. All languages are welcome! Especially, if you can provide help with any of the following, please contact us:
    • German
    • Ukrainian
    • French
    • Russian
    • Spanish
    • Portuguese
    • Japanese
    • Finnish
    • Chinese
    • Hindi

These offers will not be available for long, so let us know if you are interested. Thanks!

-Scott and the Basis Team



NinjaIdleEdit.gifGorillaStretch.gif

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